Dec. 4, 2007
Online games use fraud software to combat cheats
Wired
Emmet Cole writes that developers have now come up with a software designed for Massively Multiplayer Online games (MMO) to help stop both gaming cheats and monetary laundering.
“ For instance, the software might raise a red flag if it notices a player suddenly reaching 20,000 kills in a game where the average number of kills is in the low hundreds…The software performs the analysis in real-time so MMOs can catch cheaters red-handed.”
Did Microsoft focus too much on security in Vista?
Tech Dirt
Mike Masnick comments on Microsoft’s previous software insecurity and what it’s now doing to help remedy the problem.
“While focusing on security, Microsoft may have dropped the ball on other features that actually are more important in the buying and upgrading decisions.”
Expose routine support for the IT grunt work it is
IT World Canada
Shane Schick offers his thoughts on the automation of IT practices.
“ Not all IT grunt work can be automated, because there are always going to be new tasks and steps added to processes as IT departments and other enterprise departments come together. But until IT managers are unafraid to declare that some work is beneath them, they’ll never be able to focus on “higher-level” work.”